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  2. pngcrush - Wikipedia

    en.wikipedia.org/wiki/Pngcrush

    It reduces the size of the file losslessly – that is, the resulting "crushed" image will have the same quality as the source image. The main purpose of pngcrush is to reduce the size of the PNG IDAT data stream by trying various combinations of compression methods and delta filters.

  3. Help : How to reduce colors for saving a JPEG as PNG

    en.wikipedia.org/wiki/Help:How_to_reduce_colors...

    Sometimes, you find a drawing or similar image useful for a Wikipedia article, that was saved as a JPEG but should have been saved as a PNG.JPEG is good for images where the color changes fluidly throughout the image, like in a photograph, whereas PNG files are good for images with relatively few colors, such as a drawing of a flag, a chart, or a map; note that sometimes SVG is better.

  4. Image compression - Wikipedia

    en.wikipedia.org/wiki/Image_compression

    Image compression is a type of data compression applied to digital images, to reduce their cost for storage or transmission. Algorithms may take advantage of visual perception and the statistical properties of image data to provide superior results compared with generic data compression methods which are used for other digital data. [1]

  5. Lossy compression - Wikipedia

    en.wikipedia.org/wiki/Lossy_compression

    While data reduction (compression, be it lossy or lossless) is a main goal of transform coding, it also allows other goals: one may represent data more accurately for the original amount of space [5] – for example, in principle, if one starts with an analog or high-resolution digital master, an MP3 file of a given size should provide a better ...

  6. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Given the above, most texture compression algorithms involve some form of fixed-rate lossy vector quantization of small fixed-size blocks of pixels into small fixed-size blocks of coding bits, sometimes with additional extra pre-processing and post-processing steps. Block Truncation Coding is a very simple example of this family of algorithms.

  7. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    When designed for print, textures are generally high-resolution in order to achieve good results in the final print. If the texture is meant to be used in multimedia, 3D animation or web design , they are created in a maximum resolution equal to that of the final display .

  8. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  9. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.