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Three-dimensional space. A representation of a three-dimensional Cartesian coordinate system with the x -axis pointing towards the observer. In geometry, a three-dimensional space (3D space, 3-space or, rarely, tri-dimensional space) is a mathematical space in which three values (coordinates) are required to determine the position of a point.
Compound of five great rhombihexahedra. Compound of five icosahedra. Compound of five octahedra. Compound of five octahemioctahedra. Compound of five small cubicuboctahedra. Compound of five small rhombicuboctahedra. Compound of five small rhombihexahedra. Compound of five small stellated dodecahedra.
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes (solids). Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics, such as 3D modeling, by its emphasis on physical fidelity. [1]
Shape and form (visual arts) In the visual arts, shape is a flat, enclosed area of an artwork created through lines, textures, or colours, or an area enclosed by other shapes, such as triangles, circles, and squares. [1] Likewise, a form can refer to a three-dimensional composition or object within a three-dimensional composition.
Polyhedron. In geometry, a polyhedron (pl.: polyhedra or polyhedrons; from Greek πολύ (poly-) 'many' and ἕδρον (-hedron) 'base, seat') is a three-dimensional figure with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is a polyhedron that bounds a convex set.
Solid geometry or stereometry is the geometry of three-dimensional Euclidean space (3D space). [1] A solid figure is the region of 3D space bounded by a two-dimensional closed surface; for example, a solid ball consists of a sphere and its interior. Solid geometry deals with the measurements of volumes of various solids, including pyramids ...
In video game development, 3D modeling is one stage in a longer development process. The source of the geometry for the shape of an object can be: A designer, industrial engineer or artist using a 3D-CAD system. An existing object, reverse engineered or copied using a 3D shape digitizer or scanner.
The intersection of a sphere with an elliptic or hyperbolic cylinder whose axis passes through the sphere center. The locus of points whose sum or difference of great-circle distances from a pair of foci is a constant. Many theorems relating to planar conic sections also extend to spherical conics.