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  2. Anatomical terms of muscle - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_muscle

    Synergists are muscles that facilitate the fixation action. There is an important difference between a helping synergist muscle and a true synergist muscle. A true synergist muscle is one that only neutralizes an undesired joint action, whereas a helping synergist is one that neutralizes an undesired action but also assists with the desired action.

  3. Synnergist - Wikipedia

    en.wikipedia.org/wiki/Synnergist

    Synnergist is a point-and-click adventure video game developed by Vicarious Visions and published by 21st Century Entertainment for MS-DOS in 1996. It was Vicarious Visions' debut video game. The game includes "digitized actors (almost 70) and full motion video." [1] It was only released in Europe. [2]

  4. Intermuscular coordination - Wikipedia

    en.wikipedia.org/wiki/Intermuscular_coordination

    Joints are stabilised by interacting muscles, so called synergist muscle. Different synergists feature partial similar functions. Therefore, a certain movement can be formed out of different combinations and participations of muscles acting on a certain joint. Even muscles not being in a direct connection towards a certain joint can fulfill a ...

  5. Muscle coactivation - Wikipedia

    en.wikipedia.org/wiki/Muscle_coactivation

    Muscle coactivation is absolutely necessary for learning a fine motor skill or for any activity involving stability. [7] In order for muscle coactivation to occur, it must inhibit reciprocal innervation, which occurs when a muscle contracts and the synergist muscle relaxes. [5]

  6. Neuromechanics - Wikipedia

    en.wikipedia.org/wiki/Neuromechanics

    A muscle synergy is composed of agonist and synergistic muscles. An agonist muscle is a muscle that contracts individually, and it can cause a cascade of motion in neighboring muscles. Synergistic muscles aid the agonist muscles in motor control tasks, but they act against excess motion that the agonists may create.

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Reciprocal inhibition - Wikipedia

    en.wikipedia.org/wiki/Reciprocal_inhibition

    Reciprocal inhibition is a neuromuscular process in which muscles on one side of a joint relax to allow the contraction of muscles on the opposite side, enabling smooth and coordinated movement. [1] This concept, introduced by Charles Sherrington , a pioneering neuroscientist , is also referred to as reflexive antagonism in some allied health ...

  9. Motor coordination - Wikipedia

    en.wikipedia.org/wiki/Motor_coordination

    A functional muscle synergy is defined as a pattern of co-activation of muscles recruited by a single neural command signal. [18] One muscle can be part of multiple muscle synergies, and one synergy can activate multiple muscles. Synergies are learned, rather than being hardwired, like motor programs, and are organized in a task-dependent manner.