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The series of novels known as Star Trek: The Q Continuum explain the two barriers, stating that they were created by the Continuum 600,000 years ago, to keep one omnipotent being (known as "The One", which is the same alien encountered in Star Trek V: The Final Frontier) sealed away at the center of the Galaxy, and to keep another (known as "0 ...
Star Trek Fleet Command is a 4X "explore, expand, exploit, and exterminate" mobile strategy game created by Irish developer Digit Game Studios and published by Scopely and CBS Interactive. [2]
Princeton shape-based 3D model search engine; Keenan's 3D Model Repository hosted by the Carnegie Mellon University; HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high-resolution 3D-scanner.
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
Based on civil requests, Google Earth restores a 3D city map of Taiwan: 06:08, 17 April 2021: 2,754 × 1,398 (1.15 MB) Chubit: 更新了部分國家: 09:23, 5 October 2020: 2,754 × 1,398 (1.15 MB) Sbb1413: Uploaded own work with UploadWizard
The Blender Foundation is a Dutch nonprofit organization responsible for the development of Blender, an open-source 3D content-creation program. [1]The foundation has distributed the animated films Elephants Dream (2006), Big Buck Bunny (2008), Sintel (2010), Tears of Steel (2012), [2] [3] Caminandes: Llama Drama (2013), Caminandes: Gran Dillama (2013), Cosmos Laundromat (2015), Glass Half ...
The mathematical model of game theory [a] originally posited only a winner and a loser (a zero-sum game) in a conflict, but was extended to cooperation (a win-win situation and a non-zero sum game), [b] and lets users specify any point on a scale between cooperation, [2] peace, [Note 1] rivalry, contest, [3] crisis, [4]: 2 and conflict [5 ...
Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).