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  2. Baldi's Basics in Education and Learning - Wikipedia

    en.wikipedia.org/wiki/Baldi's_Basics_in_Education...

    Baldi's Basics in Education and Learning, also known as Baldi's Basics Classic, is a 2018 educational puzzle horror game developed and published by Micah McGonigal. Disguised only as an educational game, it is set in a schoolhouse, where the player must locate seven notebooks which each consists of math problems without being caught by Baldi, his students and other school staff members, while ...

  3. Cheat Engine - Wikipedia

    en.wikipedia.org/wiki/Cheat_Engine

    Cheat Engine allows its users to share their addresses and code locations with other users of the community by making use of cheat tables. "Cheat Tables" is a file format used by Cheat Engine to store data such as cheat addresses, scripts including Lua scripts and code locations, usually carrying the file extension.ct. Using a Cheat Table is ...

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost and found games, and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content. [75]

  5. 2018 in video games - Wikipedia

    en.wikipedia.org/wiki/2018_in_video_games

    Additionally, with a number of major sudden studio closures, including Telltale Games, there was an increasing call for video game developers to unionize. [7] A nearly year-long freeze on video game approvals by the Chinese government had a major impact on publishers Tencent and NetEase , and was anticipated to impact future revenues in the ...

  6. Baldi - Wikipedia

    en.wikipedia.org/wiki/Baldi

    Toggle the table of contents. Baldi. 6 languages ... Baldi may refer ... Baldi, a series of BBC radio detective dramas; Baldi's Basics in Education and Learning, a ...

  7. Indie game - Wikipedia

    en.wikipedia.org/wiki/Indie_game

    Greg Kasavin of Supergiant notes they consider their studio indie as they lack any parent company. [1] [18] The Witness was developed by Jonathan Blow and his studio Thekla, Inc. Though self-funded and published, the game's development cost around $6 million and was priced at $40, in contrast to most indie games typically priced up to $20.

  8. Help:Cheatsheet - Wikipedia

    en.wikipedia.org/wiki/Help:Cheatsheet

    Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages

  9. Blitz BASIC - Wikipedia

    en.wikipedia.org/wiki/Blitz_BASIC

    Blitz BASIC is the programming language dialect of the first Blitz [1] compilers, devised by New Zealand–based developer Mark Sibly. Being derived from BASIC, Blitz syntax was designed to be easy to pick up for beginners first learning to program. The languages are game-programming oriented, but are often found general-purpose enough to be ...