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  2. Cubic equation - Wikipedia

    en.wikipedia.org/wiki/Cubic_equation

    The other roots of the equation are obtained either by changing of cube root or, equivalently, by multiplying the cube root by a primitive cube root of unity, that is . This formula for the roots is always correct except when p = q = 0 , with the proviso that if p = 0 , the square root is chosen so that C ≠ 0 .

  3. Doubling the cube - Wikipedia

    en.wikipedia.org/wiki/Doubling_the_cube

    In algebraic terms, doubling a unit cube requires the construction of a line segment of length x, where x 3 = 2; in other words, x = , the cube root of two. This is because a cube of side length 1 has a volume of 1 3 = 1 , and a cube of twice that volume (a volume of 2) has a side length of the cube root of 2.

  4. Menger sponge - Wikipedia

    en.wikipedia.org/wiki/Menger_sponge

    Begin with a cube. Divide every face of the cube into nine squares in a similar manner to a Rubik's Cube. This sub-divides the cube into 27 smaller cubes. Remove the smaller cube in the middle of each face, and remove the smaller cube in the center of the larger cube, leaving 20 smaller cubes. This is a level-1 Menger sponge (resembling a void ...

  5. Straightedge and compass construction - Wikipedia

    en.wikipedia.org/wiki/Straightedge_and_compass...

    Doubling the cube is the construction, using only a straightedge and compass, of the edge of a cube that has twice the volume of a cube with a given edge. This is impossible because the cube root of 2, though algebraic, cannot be computed from integers by addition, subtraction, multiplication, division, and taking square roots.

  6. Galois theory - Wikipedia

    en.wikipedia.org/wiki/Galois_theory

    Galois theory has been used to solve classic problems including showing that two problems of antiquity cannot be solved as they were stated (doubling the cube and trisecting the angle), and characterizing the regular polygons that are constructible (this characterization was previously given by Gauss but without the proof that the list of ...

  7. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  8. Solving a Rubik's cube is easier than you think: Here's how

    www.aol.com/news/2015-07-21-solving-a-rubiks...

    The Rubik's Cube world champion is 19 years old an can solve it in less than 6 seconds. While you won't get anywhere near his time without some years of practice, solving the cube is really not ...

  9. Mathematics of paper folding - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_paper_folding

    Doubling the cube: PB/PA = cube root of 2. The classical problem of doubling the cube can be solved using origami. This construction is due to Peter Messer: [38] A square of paper is first creased into three equal strips as shown in the diagram. Then the bottom edge is positioned so the corner point P is on the top edge and the crease mark on ...

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