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  2. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    In computer science and mathematics, the Josephus problem (or Josephus permutation) is a theoretical problem related to a certain counting-out game. Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6.

  3. Linked list - Wikipedia

    en.wikipedia.org/wiki/Linked_list

    A good example that highlights the pros and cons of using dynamic arrays vs. linked lists is by implementing a program that resolves the Josephus problem. The Josephus problem is an election method that works by having a group of people stand in a circle. Starting at a predetermined person, one may count around the circle n times.

  4. List of NP-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_NP-complete_problems

    The problem for graphs is NP-complete if the edge lengths are assumed integers. The problem for points on the plane is NP-complete with the discretized Euclidean metric and rectilinear metric. The problem is known to be NP-hard with the (non-discretized) Euclidean metric. [3]: ND22, ND23

  5. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue ...

  6. Queueing theory - Wikipedia

    en.wikipedia.org/wiki/Queueing_theory

    Through management science, businesses are able to solve a variety of problems using different scientific and mathematical approaches. Queueing analysis is the probabilistic analysis of waiting lines, and thus the results, also referred to as the operating characteristics, are probabilistic rather than deterministic. [5]

  7. File:Josephus problem table.svg - Wikipedia

    en.wikipedia.org/wiki/File:Josephus_problem...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  8. File:Josephus problem 41 3.svg - Wikipedia

    en.wikipedia.org/wiki/File:Josephus_problem_41_3.svg

    Josephus problem table: Image title: Claude Gaspar Bachet de Méziriac's interpretation of the Josephus problem with 41 soldiers and a step size of 3, visualised by CMG Lee. Time progresses inwards along the spiral, green dots denoting live soldiers, grey dead soldiers, and crosses killings.

  9. Queue automaton - Wikipedia

    en.wikipedia.org/wiki/Queue_automaton

    A queue machine, queue automaton, or pullup automaton (PUA) [citation needed] is a finite-state machine with the ability to store and retrieve data from an infinite-memory queue. Its design is similar to a pushdown automaton but differs by replacing the stack with this queue.