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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Application Latest release date and version Developer Platforms Main uses License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Windows (32-bit), macOS (10.7 and above) : Animation, landscape modeling, fractal geometry

  3. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    A geometric modeling kernel is a solid modeling software component used in computer-aided design (CAD) packages. [1] [2] Available modelling kernels include: ACIS is developed and licensed by Spatial Corporation of Dassault Systèmes.

  4. Rhinoceros 3D - Wikipedia

    en.wikipedia.org/wiki/Rhinoceros_3D

    Rhinoceros (typically abbreviated Rhino or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software that was developed by TLM, Inc, dba Robert McNeel & Associates, an American, privately held, and employee-owned company that was founded in 1978.

  5. Grasshopper 3D - Wikipedia

    en.wikipedia.org/wiki/Grasshopper_3d

    Grasshopper is a visual programming language and environment that runs within the Rhinoceros 3D computer-aided design (CAD) application. The program was created by David Rutten, at Robert McNeel & Associates. [2]

  6. Shearography - Wikipedia

    en.wikipedia.org/wiki/Shearography

    Shearography or Speckle pattern shearing interferometry is a measuring and testing method similar to holographic interferometry. It uses coherent light or coherent soundwaves [ 1 ] to provide information about the quality of different materials in nondestructive testing , strain measurement, and vibration analysis.

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  8. Electronic speckle pattern interferometry - Wikipedia

    en.wikipedia.org/wiki/Electronic_speckle_pattern...

    Electronic speckle pattern interferometry (ESPI), [1] also known as TV holography, is a technique that uses laser light, together with video detection, recording and processing, to visualise static and dynamic displacements of components with optically rough surfaces. The visualisation is in the form of fringes on the image, where each fringe ...

  9. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    In computer graphics, it means the quantity used in three-dimensional (3D) rendering which represents the amount of reflectivity a surface has. It is a key component in determining the brightness of specular highlights, along with shininess to determine the size of the highlights.