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Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. [1] These games share a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. [3] This game was the first to use the game engine later used in other SSI D&D games known as the "Gold Box" series. [4] [5] [6] The SSI team developing the game was led by Chuck Kroegel. [7]
A fantasy role-playing video game based on the Dungeons & Dragons (D&D) role-playing game; the first of the "Gold Box" D&D video games. Pools of Darkness: 1991: Ami, DOS, Mac, PC98 A role-playing video game; the 4th in the four-part Forgotten Realms Dungeons & Dragons Gold Box series President Elect: 1981: AppII, C64, DOS, ST
The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. [2] This game was the first to use the game engine later used in other SSI D&D games known as the "Gold Box" series. [10] [17] [18] The SSI team developing the game was led by Chuck Kroegel. [3]
Their next planned D&D video game, code-named "Jefferson", was canceled as a result of legal issues with Wizards of the Coast, the new rights holders to the D&D franchise. [ 6 ] Wizards of the Coast purchased TSR, the makers of Dungeons & Dragons , in 1997.
Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons Gold Box games. It was published in 1990 by Strategic Simulations. [2] The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.
The game's principal technical enhancement to the aging Gold Box engine was the addition of wilderness play, where the party traveled long distances on the map while following the basic D&D rules for combat with wandering monsters. The game also featured character-specific side-quests, with two NPCs who can open these optional missions. The ...
The game world was the largest yet for a Gold Box game, and it included cutscene illustrations of the story. [3] It is the first Gold Box game in which random encounters do not stop after a certain point. [4] Mages have the ability to use spells up to level 7, while clerics can reach level 6 spells.