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  2. Shapley value - Wikipedia

    en.wikipedia.org/wiki/Shapley_value

    The Shapley value is one way to distribute the total gains to the players, assuming that they all collaborate. It is a "fair" distribution in the sense that it is the only distribution with certain desirable properties listed below. According to the Shapley value, [6] the amount that player i is given in a coalitional game (,) is

  3. Airport problem - Wikipedia

    en.wikipedia.org/wiki/Airport_problem

    The Shapley value is mainly applicable to the following situation: the contribution of each actor is not equal, but each participant cooperates with each other to obtain profit or return. The efficiency of the resource allocation and combination of the two distribution methods are more reasonable and fair, and it also reflects the process of ...

  4. Shapley–Shubik power index - Wikipedia

    en.wikipedia.org/wiki/Shapley–Shubik_power_index

    The Shapley–Shubik power index was formulated by Lloyd Shapley and Martin Shubik in 1954 to measure the powers of players in a voting game. [1] The constituents of a voting system, such as legislative bodies, executives, shareholders, individual legislators, and so forth, can be viewed as players in an n-player game. Players with the same ...

  5. Lloyd Shapley - Wikipedia

    en.wikipedia.org/wiki/Lloyd_Shapley

    Along with the Shapley value, stochastic games, the Bondareva–Shapley theorem (which implies that convex games have non-empty cores), the Shapley–Shubik power index (for weighted or block voting power), the Gale–Shapley algorithm for the stable marriage problem, the concept of a potential game (with Dov Monderer), the Aumann–Shapley ...

  6. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    The game is a potential game (Monderer and Shapley 1996-a,1996-b) The game has generic payoffs and is 2 × N (Berger 2005) Fictitious play does not always converge, however. Shapley (1964) proved that in the game pictured here (a nonzero-sum version of Rock, Paper, Scissors), if the players start by choosing (a, B), the play will cycle ...

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Distribution of the 2898 answers to 1983 tie breaker Jeux et Stratégie contest. Alain Ledoux is the founding father of the "guess ⁠ 2 / 3 of the average" game. In 1981, Ledoux used this game as a tie breaker in his French magazine Jeux et Stratégie. He asked about 4,000 readers, who reached the same number of points in previous puzzles ...

  8. Talk:Shapley value - Wikipedia

    en.wikipedia.org/wiki/Talk:Shapley_value

    The Shapley value is the only value that satisfies this property, plus 2, 3, and 5. —Preceding unsigned comment added by 193.147.86.254 17:26, 14 September 2007 (UTC) You are right. Just take v(N) and divide it evenly among the players. This is another solution, different from the Shapley value, that satisfies 2, 3, and 5.

  9. Stable marriage problem - Wikipedia

    en.wikipedia.org/wiki/Stable_marriage_problem

    In 1962, David Gale and Lloyd Shapley proved that, for any equal number of men and women, it is always possible to solve the stable marriage problem and make all marriages stable. They presented an algorithm to do so. [9] [10] The Gale–Shapley algorithm (also known as the deferred acceptance algorithm) involves a number of "rounds" (or ...