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  2. Blinn–Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Blinn–Phong_reflection_model

    The Blinn–Phong reflection model, also called the modified Phong reflection model, is a modification developed by Jim Blinn to the Phong reflection model. [1]Blinn–Phong is a shading model used in OpenGL and Direct3D's fixed-function pipeline (before Direct3D 10 and OpenGL 3.1), and is carried out on each vertex as it passes down the graphics pipeline; pixel values between vertices are ...

  3. Averted vision - Wikipedia

    en.wikipedia.org/wiki/Averted_vision

    Averted vision works because there are virtually no rods (cells which detect dim light in black and white) in the fovea: a small area in the center of the eye. The fovea contains primarily cone cells, which serve as bright light and color detectors and are not as useful during the night. This situation results in a decrease in visual ...

  4. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  5. Phong reflection model - Wikipedia

    en.wikipedia.org/wiki/Phong_reflection_model

    The Phong reflection model was developed by Bui Tuong Phong at the University of Utah, who published it in his 1975 Ph.D. dissertation. [1] [2] It was published in conjunction with a method for interpolating the calculation for each individual pixel that is rasterized from a polygonal surface model; the interpolation technique is known as Phong shading, even when it is used with a reflection ...

  6. Projection mapping - Wikipedia

    en.wikipedia.org/wiki/Projection_mapping

    Günther Schneider-Siemssen was a German set designer, who coined the phrase, "painting with light. [6] He used Pani projectors to create large-scale projections for operas. In the late 1960s, audiences referred to projection mapping as, "the Madame Leota effect, [ 7 ] " based on the use of the technique in Disney's Haunted Mansion.

  7. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    In volumetric lighting, the light cone emitted by a light source is modeled as a transparent object and considered as a container of a "volume". As a result, light has the capability to give the effect of passing through an actual three-dimensional aerosol (e.g. fog, dust, smoke, or steam) that is inside its volume, just like in the real world.

  8. Light-time correction - Wikipedia

    en.wikipedia.org/wiki/Light-time_correction

    Light-time correction can be applied to any object whose distance and motion are known. In particular, it is usually necessary to apply it to the motion of a planet or other Solar System object. For this reason, the combined displacement of the apparent position due to the effects of light-time correction and aberration is known as planetary ...

  9. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    For a polygonal model, the volume is usually formed by classifying each face in the model as either facing toward the light source or facing away from the light source. The set of all edges that connect a toward-face to an away-face form the silhouette with respect to the light source. The edges forming the silhouette are extruded away from the ...