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  2. Numerical aperture - Wikipedia

    en.wikipedia.org/wiki/Numerical_aperture

    The numerical aperture with respect to a point P depends on the half-angle, θ1, of the maximum cone of light that can enter or exit the lens and the ambient index of refraction. As a pencil of light goes through a flat plane of glass, its half-angle changes to θ2. Due to Snell's law, the numerical aperture remains the same: NA = n1sin θ1 ...

  3. Maxwell's equations - Wikipedia

    en.wikipedia.org/wiki/Maxwell's_equations

    Maxwell's equations, or Maxwell–Heaviside equations, are a set of coupled partial differential equations that, together with the Lorentz force law, form the foundation of classical electromagnetism, classical optics, electric and magnetic circuits. The equations provide a mathematical model for electric, optical, and radio technologies, such ...

  4. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Snell's law. Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1. Since the velocity is lower in the second medium (v 2 < v 1), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  5. Cauchy's equation - Wikipedia

    en.wikipedia.org/wiki/Cauchy's_equation

    It deviates in the ultraviolet and infrared regions. In optics, Cauchy's transmission equation is an empirical relationship between the refractive index and wavelength of light for a particular transparent material. It is named for the mathematician Augustin-Louis Cauchy, who originally defined it in 1830 in his article "The refraction and ...

  6. Diffraction-limited system - Wikipedia

    en.wikipedia.org/wiki/Diffraction-limited_system

    Memorial in Jena, Germany to Ernst Karl Abbe, who approximated the diffraction limit of a microscope as = ⁡, where d is the resolvable feature size, λ is the wavelength of light, n is the index of refraction of the medium being imaged in, and θ (depicted as α in the inscription) is the half-angle subtended by the optical objective lens (representing the numerical aperture).

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...

  8. 52 Incredibly Cool Things That Are Free Online That Everyone ...

    www.aol.com/52-helpful-things-free-everyone...

    Image credits: Space_obsessed_Cat Bored Panda was interested to find out why some people are suspicious of free things compared to paid options. Marketing psychology expert Johnson shed some light ...

  9. Physical constant - Wikipedia

    en.wikipedia.org/wiki/Physical_constant

    Physical constant. A physical constant, sometimes fundamental physical constant or universal constant, is a physical quantity that cannot be explained by a theory and therefore must be measured experimentally. It is distinct from a mathematical constant, which has a fixed numerical value, but does not directly involve any physical measurement.