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  2. Deadband - Wikipedia

    en.wikipedia.org/wiki/Deadband

    Deadband is the period of dead-state of a system. A deadband or dead-band (also known as a dead zone or a neutral zone) is a band of input values in the domain of a transfer function in a control system or signal processing system where the output is zero (the output is 'dead' - no action occurs). Deadband regions can be used in control systems ...

  3. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    0–9. 1CC. Abbreviation of one-credit completion or one-coin clear. To complete an arcade (or arcade-style) game without using continues. [1] 1-up. An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. [2]

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Microsoft SideWinder was the general name given to the family of digital game controllers developed by Microsoft for PCs. The line was first launched in 1995. [1] Although intended only for use with Microsoft Windows, Microsoft SideWinder game controllers can also be used with macOS, Mac OS 9 with third-party software, and Linux.

  5. Deadzone (Skirmish Game) - Wikipedia

    en.wikipedia.org/wiki/Deadzone_(Skirmish_Game)

    Deadzone began as a Kickstarter project in 2012, and is currently in its 3rd edition. The 1st edition was designed by Guy Haley and Jake Thornton, and began shipping to backers in November 2013. The 2nd edition was launched in 2016, and the 3rd edition of the game was released in September 2021. [ 1]

  6. Quantization (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Quantization_(signal...

    Quantization, in mathematics and digital signal processing, is the process of mapping input values from a large set (often a continuous set) to output values in a (countable) smaller set, often with a finite number of elements. Rounding and truncation are typical examples of quantization processes. Quantization is involved to some degree in ...

  7. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [1][2][3] The primary function of game testing is the discovery and documentation of software defects. Interactive entertainment software testing is a highly technical field requiring ...

  8. Free look - Wikipedia

    en.wikipedia.org/wiki/Free_look

    Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games. It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games ...

  9. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    DirectInput. In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad. It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.