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  2. ReShade

    reshade.me

    ReShade. Advanced post-processing everywhere. Download. ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth ...

  3. 5.0 - ReShade Forum

    reshade.me/releases/7749-5-0

    ReShade 5.0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API. Note that even though ReShade went through a lot of changes in the background, as a user you don't have to worry, as everything ...

  4. VR - ReShade displaying on the desktop window not the headset...

    reshade.me/forum/troubleshooting/9652-vr-reshade-displaying-on-the-desktop...

    More. 2 months 4 days ago #1 by bongodoctor VR - ReShade displaying on the desktop window not the headset display? was created by bongodoctor. I am trying to use ReShade with No Man's Sky, which used to work perfectly until recently. NMS uses the Vulkan API which it detects correctly and installs - but when I run the game ReShade is loaded onto ...

  5. 6.0 - ReShade Forum

    reshade.me/releases/9236-6-0

    6.0.0: Features: Added localization (currently with translations for Bulgarian, English, French, German, Japanese, Simplified Chinese) Added OpenXR support. Added support for resolving MSAA depth buffers in D3D9 (using RESZ), D3D12, OpenGL and Vulkan (when supported by the driver)

  6. 5.9 - ReShade Forum

    reshade.me/releases/8973-5-9

    Changed HLSL implementation of ReShade FX "sincos" intrinsic to actually use "sincos" Changed missing image file warning to an error; Changed function signature of "ReShadeGetBasePath" export; Renamed several ReShade API types and methods (without breaking binary compatibility) Reduced overhead of "bind_descriptor_tables" event in D3D12

  7. 3.0 - ReShade Forum

    reshade.me/releases/2341-3-0

    3.0. After months of work it's finally finished. ReShade 3.0 is a major rewrite of the project, featuring an in-game GUI and so much more. Change values on-the-fly, see ideas take shape immediately, create and load presets from within the game, etc. Installation and usage has never been easier.

  8. Index - ReShade Forum

    reshade.me/forum/index

    Requests & Ideas 487 topics. Post your requests or ideas for shaders you think would be great to have here. Soft Particles. by Rag. 1 week 5 days ago.

  9. 5.8 - ReShade Forum

    reshade.me/releases/8700-5-8

    Changelog 5.8.0: Features: Added support for calling "reshade::api::effect_runtime::render_effects()" with a render target resource of different dimensions than the back buffer

  10. Marty McFly's Advanced Depth of Field (standalone) - Reshade

    reshade.me/forum/shader-presentation/1328-marty-mcflys-advanced-depth-of-field...

    Marty McFly's Advanced Depth of Field (standalone) Shaders like gp65cj042 DoF have a quality modifier that controls how many "rings" the DoF blur draws. Usually, after 12 or more rings, internal limits are reached and performance is unbearable. This shader can (virtually) draw up to 255 rings without compiler errors.

  11. Common Issues and Their Solutions - ReShade Forum

    reshade.me/forum/troubleshooting/3293-common-issues-and-their-

    By default the ReShade forums don't have some type of faq/"common issues" thread, so I'm making one to (hopefully) prevent a majority of duplicate threads from appearing. Index: 1. Depth Buffer and Everything About It (Includes DOF and MXAO) 1a,b,e. No Depth Access (Effects Don't Work)