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The Venomous Bow, even if your enemy makes their save, is dealing 87.5% more damage on average, or 175% more damage if they fail their save. The CR5 bulette has +5 Con and will fail a DC 14 save with disadvantage 64% of the time, approximately two thirds. Overall, that works out to an average of 143.5% more damage than usual.
A Ranger's spellcasting ability is described thusly: By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. As discussed here, a Ranger meets the definition of a spellcaster in that a class feature, not an item, grants the character the ability to cast spells.
The Ranger is Dex based for their ranged attacks. Wizards spell casting is Intelligence based. If you start with a Ranger at level one, and multi-class into wizard at level 2. You still have to worry about Wisdom being at 13 to be able to multi-class.
5. We're fighting a battle, when everything seems lost, an evil rogue in our party stealths and steals from us as we're fighting. Against all odds, we survive. When the battle ends, we realize the rogue is gone and the bag with all of our goods is gone with him. The party consists of 6 Level 8 PCs and 1 Level 16 PC made up of: The Rogue was a ...
Ranger. The Ranger will take Two-Weapon Fighting style, Hunter subclass (Colossus Slayer) and Hunter’s Mark. On a normal turn, the Ranger can deal 14 damage per round on average. With Hunter’s Mark active, that amount goes up to 22 damage per round on average. If the target is below its maximum hit points, the DPR goes up by 5, to 27.
I'm afraid the answer is pretty simple. Don't play a Beastmaster ranger when the DM's choice of rules will predictably make your companion regularly die. Being reduced to 0 HP in a 5e fight is pretty typical against challenging foes, and your beast companion isn't ridiculously tough like a barbarian or moon druid.
11. A ranger gains the following ability when traveling for an hour or more (Natural Explorer from PH and Unearthed Arcana Revised Ranger, emphasis mine): Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. What does this mean in the game context, and how should ...
As a side question to mdrichey's post PHB Ranger Natural Explorer: Does Underdark terrain type mean any underground terrain? I would like to get a bit more clarification: If my character was raised in a dwarven village, within the caves inside a mountain, would his Natural Explorer feature not reflect this, giving him proficiency in caves and ...
The question is "Is the Hunter ranger's Volley feature considered a single attack or multiple attacks?" If the Volley feature was, itself, an attack, then a Ranger with Extra Attack could take the Attack action, permitting them to make two attacks, and then with one (or both) of those attacks, use the Volley feature. That can't happen, though.
One of my player's wanted to play a ranger with a relevant Natural Explorer choice so I added karst to the list (which is the biome that involves caverns and caves). Natural Explorer is a fairly minor benefit for most campaigns in the grand scheme of things, so there is no harm in allowing the ranger a more relevant choice if possible.