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ROM hacking (short for Read-only memory hacking) is the process of modifying a ROM image or ROM file to alter the contents contained within, ...
The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways.
Game Boy Advance–GameCube linking is among the features emulated by Dolphin 5.0. Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native support for GameCube controllers, [19] perfect audio emulation, [55] and bug fixes for problems which had been present since the emulator's earliest days.
The WaveBird Wireless Controller is an RF-based wireless controller based on the same design as the standard controller. It communicates with the GameCube system wirelessly through a receiver dongle which connects to one of the system's controller ports.
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.
Intelligent Systems ROM burner for the Nintendo DS. A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board.
More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility, timescale control (such as fast-forwarding and rewinding), easier access to memory modifications (like GameShark), [1] and unlocking of gameplay features.
The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. [5] Its updateable firmware was based on the LUFA library by Dean Camera, [ 1 ] and was developed mainly by Hullin with the help of a few users.