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Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .
5.0.10 (64-bit only for Windows 11, Windows 10 (1809+), Windows Server 2019/2021) October 1, 2023: Freeware: Proprietary [25] [26] Paint Tool SAI* Simple and lightweight painting software Systemax Software February 25, 2008: 1.2.5 April 25, 2016 ~$50 (5500JPY) Proprietary: PC Paintbrush* Obsolete basic editor ZSoft Corporation: 1984: 5 ...
A few applications, such as Aviary's Peacock and KDE's Krita, [1] supply boolean arithmetic blend modes. These combine the binary expansion of the hexadecimal color at each pixel of two layers using boolean logic gates. The top layer's alpha controls interpolation between the lower layer's image and the combined image.
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The software is available in versions for macOS, Windows, iOS, iPadOS, Android, and ChromeOS. The application is sold in editions with varying feature sets. The full-featured edition is a page-based, layered drawing program, with support for bitmap and vector art , text, imported 3D models , and frame-by-frame animation.
G'MIC (GREYC's Magic for Image Computing) is a free and open-source framework for image processing. It defines a script language that allows the creation of complex macros. Originally usable only through a command line interface, it is currently mostly popular as a GIMP plugin, [2] and is also included in Krita.
The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.