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The Orcs of Thar: Bruce Heard ― Describes the Broken Lands in the world of Mystara inhabited by orcs, goblins, and bugbears. ― GAZ10: TSR 9241: 0-88038-623-1: The Republic of Darokin: Scott Haring, William W. Connors ― Describes the plutocratic republic of Darokin in the world of Mystara. ― GAZ11: TSR 9250: 0-88038-713-0: The Golden ...
The half-orc in the original AD&D game was a standard player character race, typically assuming the assassin class. Half-orcs were removed in the second edition of the game but were revived, albeit altered, in one of the 1995 revision books—Player's Option: Skills & Powers—to the second edition rules.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The Player's Handbook 2 includes eight classes: the avenger, barbarian, bard, druid, invoker, shaman, sorcerer, and warden, and five races: the deva, gnome, goliath, half-orc, and shifter. [51] The book reached No. 28 on USA Today ' s bestseller list the week of March 26, 2009 and No. 14 on the Wall Street Journal ' s non-fiction bestseller ...
The chief and village shaman tell the player characters about a "forbidden city" in the jungle which they believe houses the ghosts of the enemies they have killed, and they supply the characters with guides to show the party the way to this forbidden city. The adventuring environment in this module allows for both action and intrigue.
The cambions (whose name comes from a different kind of mythological, demonic creature) are simply half-fiends; hybrids of fiends and non-fiendish creatures, often humans or other humanoids. Cambions are typically created through fiends raping mortals or seducing them after shape-shifting , although some of the most depraved beings actually ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The Forge of Fury is a dungeon crawl, or site-based adventure, that describes the stronghold of Khundrukar. [1] The renowned dwarven blacksmith, Durgeddin the Black, established the hidden stronghold of Khundrukar inside an enormous cavern system two centuries ago after his clan was overrun by orcs and trolls and driven out of their home.