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In video games, a boss is a particularly large or challenging computer-controlled character who must be defeated at the end of a segment of a game, whether he/she/it be for a level, an episode, or the very end of the game itself (final boss). Bosses appear in many video games, particularly story or level-based first and third-person shooters ...
Space flight occurs beyond the Earth's atmosphere, and space flight simulators feature the ability to roll, pitch, and yaw. Space flight simulators use flight dynamics in a free environment; this free environment lets the spacecraft move within the three-dimensional coordinate system or the x, y, and z (applicate) axis.
Deep Space: Operation Copernicus; Delta Squadron (video game) Descent (video game) Descent II; Descent 3; Descent: FreeSpace – Silent Threat; Descent: FreeSpace – The Great War; Dreadnought (video game)
The final boss, last boss or end boss, [39] is typically present at or near the end of a game, with completion of the game's storyline usually following victory in the battle. [ 40 ] [ 41 ] The final boss is usually the main antagonist of the game; however, there are exceptions, such as in Conker's Bad Fur Day , in which the final boss ...
These amateur flight simulation games depict spacecraft in orbit or space. They may incorporate Newtonian mechanics as opposed to arcade-style space flight present in many space combat / trading games.
Some games in the genre aim to recreate a realistic portrayal of space flight, involving the calculation of orbits within a more complete physics simulation than pseudo space flight simulators. Others focus on gameplay rather than simulating space flight in all its facets.
Really, the general space flight simulator game article would explain that there are some realistic simulators, but most aren't. And it would explain that most feature combat, and very few are just civilian space flight games. If that information got expanded, we could split them back out.
Space Rogue is a space flight simulation video game developed by Origin Systems and published by Origin Systems, Wave Brain, and Night Dive Studios. The game was released in 1989 for Apple II and Commodore 64 ; the series was later ported to DOS , Macintosh , Amiga , and Atari ST .