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Hugo II, Whodunit? (named Hugo's Mystery Adventure in the Hugo Trilogy re-release) [1] is a parser-based adventure game designed by independent software developer David P. Gray and published as shareware by Gray Design Associates in 1991.
Click on the switches next to each number so that 2 lights on the same row are lit. As you see the number show up on each row, do the math, either add or subtract.
Return to the Tomb of Horrors is set in the World of Greyhawk campaign setting and is a sequel to Gary Gygax's 1978 module Tomb of Horrors. [2] Part of TSR's "Tomes" series for AD&D, the boxed set included a reproduction of the monochrome version of Tomb of Horrors, [3] along with an introductory note by Gygax.
Point Man fires the minigun, one of the new weapons introduced in the game. F.E.A.R. Extraction Point is a first-person shooter with gameplay very similar to the original F.E.A.R. [5] [6] [7] As in the original, the player's arsenal includes handguns (which the player can dual wield), an assault rifle, submachine gun, shotgun, sniper rifle, nail gun, repeating cannon, rocket launcher, and ...
Little Nightmares II is a puzzle-platform horror adventure game developed by Tarsier Studios and published by Bandai Namco Entertainment. It may be played as a self-contained experience. [2] The story follows Mono, who must work together with Six, the protagonist from the previous game, to survive the horrors of the Pale City and discover its ...
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Tomb of Horrors is an adventure module written by Gary Gygax for the Dungeons & Dragons (D&D) role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player ...
Hugo's House of Horrors is a parser-based adventure game, and the player interacts with the game by typing commands into the parser. [1] This includes actions such as looking or grabbing items. Some synonyms are recognized and work as alternative inputs. [2] Most puzzles are solved by using an item in the inventory to interact with the ...