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  2. Science Journal for Kids - Wikipedia

    en.wikipedia.org/wiki/Science_Journal_for_Kids

    Science Journal for Kids is an online scientific journal that publishes adaptations designed for children and teens of academic research papers that were originally published in high-impact peer-reviewed journals, as well as science teaching resources for teachers.

  3. 7 Journals With Built-In Prompts That Take the ... - AOL

    www.aol.com/7-journals-built-prompts-guesswork...

    Below, find seven journals with prompts that take all the guesswork out of the mindfulness habit. Since journals with prompts stand to make the writing part easier, you can focus on the harder ...

  4. Review of Research in Education - Wikipedia

    en.wikipedia.org/.../Review_of_Research_in_Education

    Review of Research in Education is a peer-reviewed academic journal published by SAGE Publications on behalf of the American Educational Research Association. It covers research in the field of education. The editors-in-chief for 2022 and 2024 are Ronald A. Beghetto (Arizona State University) and Yong Zhao (University of Kansas).

  5. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Utilizing online communication methods, schools help students develop Netiquette, and technical and computer skills. [3] [4] In addition, teachers can provide parents with frequent information about school programs and their children's progress through automated e-mails, official websites and learning management systems.

  6. Evidence-based education - Wikipedia

    en.wikipedia.org/wiki/Evidence-based_education

    The reviews cover programs in areas such as mathematics, reading, writing, science, comprehensive school reform, and early childhood education; and includes such topics as effectiveness of technology and struggling readers. BEE selects reviews that meet consistent scientific standards and relate to programs that are available to educators. [75]

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.