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  2. Mia's Math Adventure: Just in Time! - Wikipedia

    en.wikipedia.org/wiki/Mia's_Math_Adventure:_Just...

    Mia's Math Adventure: Just in Time! is the third title of the Mia's Big Adventure Collection software series created by Kutoka Interactive. Released in 2001 in Canada and the United States , the game teaches mathematics to children between 6 and 10 years old.

  3. Mathletics (educational software) - Wikipedia

    en.wikipedia.org/wiki/Mathletics_(educational...

    Mathletics was established as a Personal Learning Environment (PLE) application in 2005 by 3P Learning, catering for Australian schools. The website is structured to facilitate an engagement with students from K-12 educational level, and offers various visual resources in their interactive and online Web 2.0 appropriation of the Australian Curriculum.

  4. Mathcounts - Wikipedia

    en.wikipedia.org/wiki/Mathcounts

    The Mathcounts Competition Series spread quickly in middle schools, and today it is the best-known middle school mathematics competition. [5] In 2007, Mathcounts launched the National Math Club as a noncompetitive alternative to the Competition Series. In 2011, Mathcounts launched the Math Video Challenge Program, which was discontinued in 2023 ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Interactive multimedia educational game. Traditionally, technology used in school operates usually to solve problems in a fun way, particularly in mathematics. They usually make up case studies designed to introduce students to certain technologies in an effort to prepare them for a future major assignment that requires the aforementioned ...

  6. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  7. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

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