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Win, Lose or Draw is a British television game show that aired for nine series in the ITV daytime schedule from 1990 to 1998, produced by Scottish Television. [1] The game was based on the American television game show of the same name .
Win, Lose or Draw is an American television game show that aired from 1987 to 1990 in syndication and on NBC.It was taped at CBS Television City (one of the few non-CBS game shows to tape there), often in Studios 31, 33, and 43 at various times. [3]
Win, Lose or Draw (also known as Disney's Win, Lose or Draw) is a game show that aired as a preview on January 17, 2014, [1] and officially premiered on March 3, 2014 on Disney Channel. [ 2 ] In April 2013, the Disney Channel announced a new version of Win, Lose or Draw , to be hosted by Justin Willman .
Template: Win draw lose. 39 languages. Anarâškielâ ... If any win, draw, or loss parameter is empty, the value is assumed to be zero when computing the percentage
Pictionary had a similar format to the earlier Win, Lose or Draw, which Kline's company also produced. The game mechanic was virtually identical, with two teams consisting of two celebrities and a civilian contestant competing. The series was recorded at CBS Television City in Hollywood.
Teen Win, Lose or Draw (1989–1992) Think Fast (Nickelodeon, 1989–1991) Thousand Dollar Bee (2004–2007) Tooned In (2021) Treasure Mall (1988; usually paired with Slime Time during its run) Victoria and Paul's Galactic Gourmets (Premieres in April 8, 2025)
GSN Daily Draw : 2019: GSN Live: 2008–11: GSN Radio (online only at GSN.com) 2008–09: GSN Video Games (an hour block between gamer.tv and Game Sauce) 2003: Hellevator: 2015–16: Hey Yahoo! 2023: Hidden Agenda: 2010: High Stakes Poker: 2006–07, 2009–11: Hollywood Showdown: 2000–01: 2004–05 How Much Is Enough? 2008: Idiotest: 2014 ...
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.