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Some of shadow magic's stronger suits include single-target damage (and to a lesser extent, area damage), espionage and divination, and reacting to or influencing the magic of others. [ 40 ] [ 41 ] Shadow magic reappeared for the 4th edition as a power source in Heroes of Shadow (2011) and as a sorcerer subclass for the 5th edition in Xanathar ...
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
This book expanded on the original monster format by including the stat lines on the same page as the monsters' descriptions and introducing more stats, expanding the length of most monster descriptions, and featuring illustrations for most of the monsters. [26] The book contains a treasure chart and an index of major listings. [26]
Devils first appeared in the first edition Monster Manual (1977), which included the barbed devil (lesser devil), the bone devil (lesser devil), the erinyes (lesser devil), the horned devil (malebranche) (greater devil), the ice devil (greater devil), the lemure, the pit fiend (greater devil), and the arch-devils Asmodeus, Baalzebul, Dispater, and Geryon.
The lesser caverns include encounters such as "Stinking Cave" (encounter 5) which contains four trolls and "Underground Lake" (encounter 14). The greater caverns include encounters such as "Uneven-Floored Cavern" (encounter 5) where the player characters face an umber hulk and "Canyon of Centaurs" (encounter 9).
Across the North of Faerûn, four different elemental cults have caused natural disasters by utilizing items called devastation orbs. Secretly, the cults have come together to unleash an unknown catastrophic force. These cults are devoted to the Princes of Elemental Evil and serve the Elder Elemental Eye. Each cult is led by a prophet:
Eilistraee is known to sometimes conjure the sound of a high and distant hunting horn, to rally or hearten her followers or to scare off aggressors, making them believe that reinforcements are coming for those harassed. When there are no enemies about, worshipers interpret the sound of the horn to mean there is someone close by they need to aid ...
Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.