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  2. List of PSPACE-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_PSPACE-complete...

    Word problem for context-sensitive language [35] Intersection emptiness for an unbounded number of regular languages [32] Regular Expression Star-Freeness [36] Equivalence problem for regular expressions [21] Emptiness problem for regular expressions with intersection. [21] Equivalence problem for star-free regular expressions with squaring. [21]

  3. Kingmaker scenario - Wikipedia

    en.wikipedia.org/wiki/Kingmaker_scenario

    Game designer Cole Wehrle has defended the practice of kingmaking, arguing that kingmaking offers a "powerful narrative tool." Wehrle argues that since the practice of kingmaking encourages players to consider their relationship with other factions in the game, it allows players to tell complex stories and consider the broader consequences of ...

  4. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  5. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    A study by Nagel reported an average initial choice of around 36. This corresponds to approximately two levels of k-level reasoning. [15] Kocher and Sutter compared the behaviours between individual and groups in playing this type of game. They observed that while both subjects applied roughly the same level of reasoning, groups learned faster.

  6. Combinatorial game theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_game_theory

    One of the most important concepts in the theory of combinatorial games is that of the sum of two games, which is a game where each player may choose to move either in one game or the other at any point in the game, and a player wins when his opponent has no move in either game. This way of combining games leads to a rich and powerful ...

  7. El Farol Bar problem - Wikipedia

    en.wikipedia.org/wiki/El_Farol_Bar_problem

    Several variants are considered in Game Theory Evolving by Herbert Gintis. [2] In some variants of the problem, the players are allowed to communicate before deciding to go to the bar. However, they are not required to tell the truth. Named after a bar in Santa Fe, New Mexico, the problem was created in 1994 by W. Brian Arthur.

  8. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    The Guess 2/3 of the average game shows the level-n theory in practice. In this game, players are tasked with guessing an integer from 0 to 100 inclusive which they believe is closest to 2/3 of the average of all players’ guesses. A Nash equilibrium can be found by thinking through each level: Level 0: The average can be in [0, 100]

  9. Wald's maximin model - Wikipedia

    en.wikipedia.org/wiki/Wald's_maximin_model

    In decision theory and game theory, Wald's maximin model is a non-probabilistic decision-making model according to which decisions are ranked on the basis of their worst-case outcomes – the optimal decision is one with the least bad outcome.