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Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect or "concern" of the desired functionality. A module interface expresses the elements that are provided and required by the ...
In software development, source code can be organized into components that accomplish a particular function or contain everything necessary to accomplish a particular task. Modular programming is one of those approaches. The concept of a "module" is not fully supported in many common programming languages.
Modula-2 is used to program some operating systems (OSs). The Modula-2 module structure and support are used directly in two related OSs. The OS named Medos-2, for the Lilith workstation, was developed at ETH Zurich, by Svend Erik Knudsen with advice from Wirth. It is a single user, object-oriented operating system built from Modula-2 modules.
Modular programming, a software design technique; Loadable kernel module, an object file that contains code to extend the running kernel; Environment Modules, a software tool designed to help users manage their Unix or Linux shell environment; Modula-2 or Modula-3, programming languages which stress the use of modules
In software engineering, coupling is the degree of interdependence between software modules, a measure of how closely connected two routines or modules are, [1] and the strength of the relationships between modules. [2] Coupling is not binary but multi-dimensional. [3] Coupling and cohesion. Coupling is usually contrasted with cohesion.
The Modula programming language is a descendant of the Pascal language. It was developed in Switzerland, at ETH Zurich, in the mid-1970s by Niklaus Wirth, the same person who designed Pascal. The main innovation of Modula over Pascal is a module system, used for grouping sets of related declarations into program units; hence the name Modula.
A computer program is a sequence or set [a] of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components. [1] A computer program in its human-readable form is called source code.
Control logic is a key part of a software program that controls the operations of the program. The control logic responds to commands from the user, and it also acts on its own to perform automated tasks that have been structured into the program. [1] Control logic can be modeled using a state diagram, [2] which is a form of hierarchical state ...
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