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Tsukasa Kotobuki (ことぶき つかさ, Kotobuki Tsukasa, born 1970) is a Japanese character designer for various games and anime series such as Saber Marionette J, VS Knight Lamune & 40 Fire, Cyber Team in Akihabara and Battle Arena Toshinden. He also did the art for Sword of the Dark Ones.
In the final round of the Battle Arena Toshinden tournament, Eiji Shinjo faces the tournament's sponsor, Gaia, in a final duel. Gaia mentions that Eiji's skills are comparable to those of his long-lost brother, Sho, but before he can explain, the fight is interrupted by a man called Chaos, who works for the same Organization as Gaia and has been sent to eliminate him upon discovering that Gaia ...
Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
Kayin Amoh •Nationality: England •Age: •Height: •Weight: •Occupation: •Weapon: Kayin Amoh is a fictional, playable character in the Battle Arena Toshinden video game series, and the best friend of main protagonist Eiji Shinjo. Kayin is described as a bounty hunter, though his country of origin has changed a few times.
Multiplayer online battle arena (MOBA) [a] is a subgenre of strategy video games where two teams of players compete on a predefined battlefield, each controlling a single character with distinctive abilities. These abilities become more powerful as the match progresses, allowing characters to contribute more effectively to the team's overall ...
Toshinden 4, released in Japan as Toshinden Subaru [a] is a 1999 fighting game developed by Tamsoft and published by Takara on the PlayStation.It is the fourth and final installment in the Battle Arena Toshinden series, Unlike its predecessors, it was not released in North America.
[12] In contrast, Sushi-X of Electronic Gaming Monthly saw Battle Arena Toshinden 3 as a rush-job, noting how quickly it had come out after Toshinden 2. While he agreed that the character unlocking is a good feature, he argued that the enclosed arenas in effect sacrificed the strategic element of ring-outs for the lesser trade-off of improved ...