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Virtua Fighter 5 [b] is a fighting video game developed and published by Sega.It is the fifth installment of the Virtua Fighter series. The original version was released in July 2006 on the Sega Lindbergh arcade system board with a number of updates before home ports were released for PlayStation 3 and Xbox 360 in 2007.
Virtua Fighter 5 Final Showdown was released as a downloadable title for the Xbox 360 and PlayStation 3 in June 2012, with online play available in both versions. An updated version of Virtua Fighter 5 Final Showdown named Version B was released in Japanese arcades in 2015.
Virtua Fighter [a] is a fighting video game developed and published by Sega for arcades. It was developed for the Sega Model 1 arcade platform by AM2, a development group within Sega headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. [4]
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Virtua Fighter 4 [a] is a fighting video game developed and published by Sega for arcades.It is the fourth game installment in the Virtua Fighter series. It was first released in arcades on the NAOMI 2 board followed by a console port as well as Virtua Fighter 4: Evolution on the PlayStation 2 under the budget-priced "Greatest Hits" label in 2002 and 2003, respectively.
VF5 or VF 5 may refer to: Virtua Fighter 5, a fighting game; Vanadium(V) fluoride, a chemical compound; Fighting Squadron 5 (VF-5), an aviation unit of the United ...
Sarah Bryant (Japanese: サラ・ブライアント, Hepburn: Sara Buraianto) is a character in the Virtua Fighter series of fighting games by Sega.She is a college student from San Francisco, California, who debuted in the original Virtua Fighter, brainwashed to try and kill her brother, and later tries to surpass him while seeking to take down the organization responsible.
Yu Suzuki (鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as Hang-On ...