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Six Invitational (SI) is an annual world championship tournament for the five-on-five esports video game Rainbow Six Siege.Produced by the game's developer Ubisoft, Six Invitational is the final event of the competitive Siege season and consists of 20 teams, all pulled from the final results from the Season Global Standings as of SI 2024 (Originally this was 16 based on the final results from ...
A premium currency known as "R6 credits" can also be purchased using real-world currency to get operators quicker in-game, or other cosmetic items, such as weapon or operator skins . [ 3 ] When the round begins in an online match, the attackers choose one of several spawn points from which to launch their attack while defenders do the same from ...
Tom Clancy's Rainbow Six (often shortened to Rainbow Six or R6) is a tactical shooter video game series by Red Storm Entertainment and Ubisoft, marketed under the Tom Clancy's banner of military-themed video games.
Things like cosmetics, clearance level, renown, R6 Credits, and battle pass progress are now linked to the user's Ubisoft account, and are shared on every platform that the user has played on. Console cross-play lets users on different consoles (such as a player on Xbox Series X and a player on PlayStation 5) play together.
Spacestation Gaming (also referred to as SSG) is a multi-regional professional esports organization based in Utah, founded and owned by social media influencer Shaun "Shonduras" McBride.
Luminosity Gaming is a professional esports organization based in North America. It has teams competing in Call of Duty, Overwatch, Tom Clancy's Rainbow Six: Siege, Super Smash Bros., Fortnite, Apex Legends, Rocket League, Pokémon Unite, Brawl Stars and League of Legends. [2]
Team Falcons (formerly Falcons Esports [3]) is a Saudi esports organization.Founded in 2017, the organization fields rosters in multiple esports. The org has garnered a reputation for pursuing high-profile players and coaches, being able to successfully construct "superteams" in the process.
The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament.