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  2. Duodecimal - Wikipedia

    en.wikipedia.org/wiki/Duodecimal

    The duodecimal system, also known as base twelve or dozenal, is a positional numeral system using twelve as its base.In duodecimal, the number twelve is denoted "10", meaning 1 twelve and 0 units; in the decimal system, this number is instead written as "12" meaning 1 ten and 2 units, and the string "10" means ten.

  3. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    Explanation of Kruskal count. The trick is performed with cards, but is more a magical-looking effect than a conventional magic trick. The magician has no access to the cards, which are manipulated by members of the audience.

  4. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  5. Counting - Wikipedia

    en.wikipedia.org/wiki/Counting

    Number blocks, which can be used for counting. Counting is the process of determining the number of elements of a finite set of objects; that is, determining the size of a set. . The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the ...

  6. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.

  7. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In combinatorics, the rule of product or multiplication principle is a basic counting principle (a.k.a. the fundamental principle of counting). Stated simply, it is the intuitive idea that if there are a ways of doing something and b ways of doing another thing, then there are a · b ways of performing both actions. [1] [2]

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  9. Stars and bars (combinatorics) - Wikipedia

    en.wikipedia.org/wiki/Stars_and_bars_(combinatorics)

    The equality ((+)) = (()) can also be understood as an equivalence of different counting problems: the number of k-tuples of non-negative integers whose sum is n equals the number of (n + 1)-tuples of non-negative integers whose sum is k − 1, which follows by interchanging the roles of bars and stars in the diagrams representing configurations.