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  2. PlayStation 5 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_5

    The internal storage of the PlayStation 5 is a custom-built 825 GB solid-state drive (667 GB available) [61] with a 12-channel interface, achieving a raw throughput of 5.5 GB/s. This atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512 GB or 1 TB unit.

  3. Seagate Barracuda - Wikipedia

    en.wikipedia.org/wiki/Seagate_Barracuda

    Available in capacities between 30 GB (60 GB for SATA models) to 120 GB, with 2 MB cache (8 MB in SATA models), with either ATA/100 and SATA/150 interfaces. Barracuda V with SATA port is one of the first hard drives to feature a SATA interface. [23] The SATA models have many problems, including random data loss (such as disappearing partitions).

  4. List of disk drive form factors - Wikipedia

    en.wikipedia.org/wiki/List_of_disk_drive_form...

    It came to be widely used for HDDs in mobile devices (laptops, music players, etc.) and for solid-state drives (SSDs), by 2008 replacing some 3.5 inch enterprise-class drives. It is also used in the PlayStation 3 and Xbox 360 [36] video game consoles. Drives 9.5 mm high became an unofficial standard for all except the largest-capacity laptop ...

  5. Seagate Technology - Wikipedia

    en.wikipedia.org/wiki/Seagate_Technology

    For the PlayStation 4 and Xbox One Series, Seagate offers the "Game Drive" which is a 2–4 TB USB 3.0 external hard drive. Additionally for the Xbox One series, Seagate now offers a "New Game Drive" in capacities of 2–5 TB and a "Game Drive Hub" which has a capacity up to 8 TB, both of which also use the USB 3.0 interface. [83]

  6. SATA - Wikipedia

    en.wikipedia.org/wiki/SATA

    A 3.5-inch Serial ATA hard disk drive A 2.5-inch Serial ATA solid-state drive. SATA was announced in 2000 [4] [5] in order to provide several advantages over the earlier PATA interface such as reduced cable size and cost (seven conductors instead of 40 or 80), native hot swapping, faster data transfer through higher signaling rates, and more efficient transfer through an (optional) I/O queuing ...

  7. Fact or Fiction: Something is seriously wrong with the NBA - AOL

    www.aol.com/sports/fact-fiction-something...

    "It drives me f***ing crazy," O'Neal added on his own podcast. The increase in 3-point attempts is probably the most popular position among armchair analysts. Teams are attempting 37.6 per game ...