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  2. Violence and video games - Wikipedia

    en.wikipedia.org/wiki/Violence_and_video_games

    However, the authors did not completely deny the negative influences of violent (M-rated) video games on pre-teens and teenagers: Kutner and Olson suggested the views of alarmists and those of representatives of the video game industry are often supported by flawed or misconstrued studies and that the factors leading to violence in children and ...

  3. Effects of violence in mass media - Wikipedia

    en.wikipedia.org/wiki/Effects_of_violence_in...

    Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...

  4. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture or gaming culture a worldwide subculture formed by video game enthusiasts. As video games have grown more sophisticated, accessible, and popular over time, they have significantly influenced popular culture, particularly among adolescents and young adults.

  5. The $100 Billion Cult: Video Gaming & Global Youth Culture - AOL

    www.aol.com/news/100-billion-cult-video-gaming...

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  6. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  7. Grand Theft Childhood - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Childhood

    Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.

  8. Misogyny and mass media - Wikipedia

    en.wikipedia.org/wiki/Misogyny_and_mass_media

    In a 1998 study conducted by Tracy L. Dietz, professor of Sociology and Anthropology at the University of Central Florida, sampled 33 prominent Nintendo and Sega games and found that nearly 80 percent of the video games had some violence and aggression as part of the main strategy or object. Dietz claimed that violence was directed specifically ...

  9. Influence of mass media - Wikipedia

    en.wikipedia.org/wiki/Influence_of_mass_media

    Further, the influence of the media on the psychosocial development of children is profound. Thus, it is important for physicians to discuss with parents their child's exposure to media and to provide guidance on age-appropriate use of any media, including television, radio, music, video games and the Internet. [11]