When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Commercial augmented reality - Wikipedia

    en.wikipedia.org/wiki/Commercial_augmented_reality

    The history of commercial augmented reality is brief compared to that of augmented reality. In 2010, virtual dressing rooms were developed for E-commerce retailers to help customers check the look and fit of products such as clothing, undergarments, apparel, fashion products, and accessories.

  3. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Examples include the Daqri Smart Helmet, an Android-powered hard hat used to create augmented reality for the industrial worker, including visual instructions, real-time alerts, and 3D mapping. Following the Christchurch earthquake , the University of Canterbury released CityViewAR, [ 141 ] which enabled city planners and engineers to visualize ...

  4. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    Virtual reality presents an opportunity and an alternative channel for digital marketing. The International Data Corporation expected spending to increase for augmented reality (AR) and virtual reality, forecasting a compound annual growth rate of 198% from 2015 to 2020. Revenues were expected to rise to $143.3 billion in 2020.

  5. WebAR - Wikipedia

    en.wikipedia.org/wiki/WebAR

    WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.

  6. Filter (social media) - Wikipedia

    en.wikipedia.org/wiki/Filter_(social_media)

    Filters have also been used as a marketing tool by many brands with the help of augmented reality. Brands leverage the features on platforms such as Facebook, Instagram, TikTok, and Snapchat to provide an interactive experience for customers and increase brand awareness on the digital landscape.

  7. I Love Bees - Wikipedia

    en.wikipedia.org/wiki/I_Love_Bees

    I Love Bees (also known as ilovebees or ILB for short) was an alternate reality game (ARG) that served as both a real-world experience and viral marketing campaign for the release of developer Bungie's 2004 video game Halo 2. The game was created and developed by 42 Entertainment.

  8. Metaio - Wikipedia

    en.wikipedia.org/wiki/Metaio

    Metaio GmbH was a privately held augmented reality (AR) company that was acquired by Apple Inc. in May 2015. Headquartered in Munich, Germany, with subsidiaries in San Francisco, California, New York City, New York, and Dallas, Texas, [1] [2] Metaio provided a software development kit (SDK) for programming PC, web, mobile applications, and custom offline augmented reality applications. [3]

  9. Computer-mediated reality - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated_reality

    Mediated reality is a proper superset of mixed reality, augmented reality, and virtual reality, as it also includes, for example, diminished reality. [2] Typically, it is the user's visual perception of the environment that is mediated.