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  2. Mupen64Plus - Wikipedia

    en.wikipedia.org/wiki/Mupen64Plus

    Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.

  3. Super Mario 64 DS - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_64_DS

    Super Mario 64 DS is a 3D platformer in which the player switches between four different characters – Yoshi, Mario, Luigi, and Wario – and controls them through numerous levels to collect 150 Power Stars, 30 more than the original game. Each character is essential to fully complete the game.

  4. Wave Race 64 - Wikipedia

    en.wikipedia.org/wiki/Wave_Race_64

    In the United Kingdom, the game was released in April 1997, shortly after the launch of the Nintendo 64. [15] Like Super Mario 64, Wave Race 64 was re-issued in Japan in July 1997 as Wave Race 64 Shindō Pak Taiō Version (ウエーブレース64 振動パック対応バージョン, "Wave Race 64: Rumble Pak-Compatible Version").

  5. UltraHLE - Wikipedia

    en.wikipedia.org/wiki/UltraHLE

    UltraHLE is a discontinued emulator for the Nintendo 64. Emulating the Nintendo 64 (which was only three years old at the time) made it the first of the N64 emulators to run commercial titles at a playable frame rate on the hardware of the time, [1] [2] and the first emulator for a currently-sold console system, which drew Nintendo to seek legal action against the developers.

  6. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Furthermore, the vast majority of their users were already using 64-bit CPUs, and most users of 32-bit builds were 64-bit compatible yet were using 32-bit by mistake. The combination of these factors made 32-bit support unnecessary. 32-bit Android builds suffered from similar issues, but ARMv7 support [ 54 ] remained for another year until the ...

  7. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Super Mario Bros. 1985 2012 Platformer: Nintendo R&D4: Commented disassembly of SMB on GitHub. [415] A statically reverse engineered version, compiling and running with SDL was developed around 2017–2018. [416] Super Mario Bros. 3: 1988 2017 Platformer: Nintendo R&D4: Commented disassembly of SMB3 on GitHub. [417] Super Mario 64: 1996 2019

  8. Super Mario Sunshine - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Sunshine

    A sequel to Super Mario 64 had been in development for several years; the canceled games Super Mario 64 2/Super Mario 128 were some ideas Nintendo had for a direct sequel. [9] Super Mario Sunshine was first shown at Nintendo Space World 2001. [10] The game was later shown again at E3 2002. [11] It was developed by Nintendo EAD.

  9. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.