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The four quadrants of a Cartesian coordinate system The axes of a two-dimensional Cartesian system divide the plane into four infinite regions , called quadrants , each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.
Note: solving for ′ returns the resultant angle in the first quadrant (< <). To find , one must refer to the original Cartesian coordinate, determine the quadrant in which lies (for example, (3,−3) [Cartesian] lies in QIV), then use the following to solve for :
A Cartesian coordinate system in two dimensions (also called a rectangular coordinate system or an orthogonal coordinate system [8]) is defined by an ordered pair of perpendicular lines (axes), a single unit of length for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning ...
Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: (2,3) in green, (−3,1) in red, (−1.5,−2.5) in blue, and the origin (0,0) in purple. In analytic geometry, the plane is given a coordinate system, by which every point has a pair of real number coordinates.
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The Schwarzschild coordinate system can only cover a single exterior region and a single interior region, such as regions I and II in the Kruskal–Szekeres diagram. The Kruskal–Szekeres coordinate system, on the other hand, can cover a "maximally extended" spacetime which includes the region covered by Schwarzschild coordinates.