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Evolution of the hand topology Evolution of the head topology. The aim of the project is to develop an application capable of modeling a wide variety of human forms in the full range of natural poses from a single, universal mesh. For this purpose, the design of a 3D humanoid mesh that can readily be parametrically manipulated to represent ...
In computer vision and computer graphics, the 3D Face Morphable Model (3DFMM) is a generative technique for modeling textured 3D faces. [1] The generation of new faces is based on a pre-existing database of example faces acquired through a 3D scanning procedure.
In 2022, the output of state-of-the-art text-to-image models—such as OpenAI's DALL-E 2, Google Brain's Imagen, Stability AI's Stable Diffusion, and Midjourney—began to be considered to approach the quality of real photographs and human-drawn art. Text-to-image models are generally latent diffusion models, which combine a language model ...
The geometry used in digital sculpting programs to represent the model can vary; each offers different benefits and limitations. The majority of digital sculpting tools on the market use mesh-based geometry, in which an object is represented by an interconnected surface mesh of polygons that can be pushed and pulled around.
A 3D selfie in 1:20 scale printed by Shapeways using gypsum-based printing, created by Madurodam miniature park from 2D pictures taken at its Fantasitron photo booth 3D models are generated from 2D pictures taken at the Fantasitron 3D photo booth at Madurodam. Generating and reconstructing 3D shapes from single or multi-view depth maps or ...
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