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  2. Cognitive ergonomics - Wikipedia

    en.wikipedia.org/wiki/Cognitive_ergonomics

    Cognitive ergonomics (sometimes known as cognitive engineering though this was an earlier field) is an emerging branch of ergonomics. It places particular emphasis on the analysis of cognitive processes required of operators in modern industries and similar milieus. This can be done by studying cognition in work and operational settings.

  3. Category:Cognitive ergonomics - Wikipedia

    en.wikipedia.org/wiki/Category:Cognitive_ergonomics

    Cognitive ergonomics; O. Out-of-the-loop performance problem; P. Jean Pinet This page was last edited on 30 March 2024, at 18:45 (UTC). Text is available under the ...

  4. Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Ergonomics

    The term ergonomics (from the Greek ἔργον, meaning "work", and νόμος, meaning "natural law") first entered the modern lexicon when Polish scientist Wojciech Jastrzębowski used the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych z Nauki Przyrody (The Outline of Ergonomics; i.e. Science of Work, Based on the Truths Taken from the ...

  5. Neuroergonomics - Wikipedia

    en.wikipedia.org/wiki/Neuroergonomics

    Neuroergonomics is the application of neuroscience to ergonomics. Traditional ergonomic studies rely predominantly on psychological explanations to address human factors issues such as: work performance, operational safety, and workplace-related risks (e.g., repetitive stress injuries). Neuroergonomics, in contrast, addresses the biological ...

  6. Category:Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Category:Ergonomics

    Cognitive ergonomics (3 P) E. Ergonomics organizations (1 C, 4 P) ... Pages in category "Ergonomics" The following 69 pages are in this category, out of 69 total.

  7. Outline of ergonomics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_ergonomics

    Ergonomics – study of designing equipment and devices that fit the human body, its movements, and its cognitive abilities. Branches of ergonomics ...

  8. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  9. Egonomics - Wikipedia

    en.wikipedia.org/wiki/Egonomics

    Egonomics is the idea that "within each individual exists two selves: the past or future self and the present self, constantly at odds, leading to a sort of cognitive dissonance between the two. Both selves exist within us and are equally valid, but aren’t always active at the same time.