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  2. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    In elementary arithmetic, a standard algorithm or method is a specific method of computation which is conventionally taught for solving particular mathematical problems. . These methods vary somewhat by nation and time, but generally include exchanging, regrouping, long division, and long multiplication using a standard notation, and standard formulas for average, area, and vol

  3. Method of complements - Wikipedia

    en.wikipedia.org/wiki/Method_of_complements

    In grade schools, students are sometimes taught the method of complements as a shortcut useful in mental arithmetic. [3] Subtraction is done by adding the ten's complement of the subtrahend, which is the nines' complement plus 1. The result of this addition is used when it is clear that the difference will be positive, otherwise the ten's ...

  4. Kenichi Nishi - Wikipedia

    en.wikipedia.org/wiki/Kenichi_Nishi

    Kenichi Nishi (西 健一, Nishi Ken'ichi, born June 20, 1967) is a Japanese video game designer. He has helped found a number of notable video game companies and develops games at Route24, his own private limited company. The number 24 in the title comes from its founder's name: "Ni" (2) and "Shi" (4). [1]

  5. Subtraction - Wikipedia

    en.wikipedia.org/wiki/Subtraction

    Both these methods break up the subtraction as a process of one digit subtractions by place value. Starting with a least significant digit, a subtraction of the subtrahend: s j s j−1... s 1. from the minuend m k m k−1... m 1, where each s i and m i is a digit, proceeds by writing down m 1 − s 1, m 2 − s 2, and so forth, as long as s i ...

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    In a computer with a full 32-bit by 32-bit multiplier, for example, one could choose B = 2 31 and store each digit as a separate 32-bit binary word. Then the sums x 1 + x 0 and y 1 + y 0 will not need an extra binary word for storing the carry-over digit (as in carry-save adder ), and the Karatsuba recursion can be applied until the numbers to ...

  7. Obsolete and nonstandard symbols in the International ...

    en.wikipedia.org/wiki/Obsolete_and_nonstandard...

    digit zero, slashed digit zero or uppercase slashed o: null initial: ∅: usually used in phonology to mean a spelling with no sound value. however, in Chinese and some Korean linguistics, some scholars use it for a weak glottal stop; the sound value of the first consonant of syllables started by a vowel. ƥ ƭ 𝼉 ƈ ƙ ʠ: hooktop p, t, ʈ ...

  8. Location arithmetic - Wikipedia

    en.wikipedia.org/wiki/Location_arithmetic

    To represent a given number as a location numeral, that number is expressed as a sum of powers of two and then each power of two is replaced by its corresponding digit (letter). For example, when converting from a decimal numeral: 87 = 1 + 2 + 4 + 16 + 64 = 2 0 + 2 1 + 2 2 + 2 4 + 2 6 = abceg

  9. Subtraction game - Wikipedia

    en.wikipedia.org/wiki/Subtraction_game

    Subtraction games are generally impartial games, meaning that the set of moves available in a given position does not depend on the player whose turn it is to move.For such a game, the states can be divided up into -positions (positions in which the previous player, who just moved, is winning) and -positions (positions in which the next player to move is winning), and an optimal game playing ...