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  2. Sketchpad - Wikipedia

    en.wikipedia.org/wiki/Sketchpad

    Sketchpad was the earliest program ever to use a complete graphical user interface. [2] The clever way the program organizes its geometric data pioneered the use of master and occurrences in computing and pointed forward to object-oriented programming. The main idea was to have master drawings which can be instantiated into many duplicates.

  3. Shape and form (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Shape_and_form_(visual_arts)

    A form is an artist's way of using elements of art, principles of design, and media. Form, as an element of art, is three-dimensional and encloses space. Like a shape, a form has length and width, but it also has depth. Forms are either geometric or free-form, and can be symmetrical or asymmetrical.

  4. Open-source robotics - Wikipedia

    en.wikipedia.org/wiki/Open-source_robotics

    Open source robotics means that information about the hardware is easily discerned, so that others can easily rebuild it. In turn, this requires design to use only easily available standard subcomponents and tools, and for the build process to be documented in detail including a bill of materials and detailed ('Ikea style') step-by-step building and testing instructions.

  5. Straight-line mechanism - Wikipedia

    en.wikipedia.org/wiki/Straight-line_mechanism

    How to Draw a Straight Line (PDF). Macmillan – via University of California at Irvine. Daina Taimina. "How to Draw a Straight Line - a tutorial". Cornell University. Simulations using the Molecular Workbench software; bham.ac.uk - Hart's A-frame (draggable animation) 6-bar linkage

  6. Ai-Da - Wikipedia

    en.wikipedia.org/wiki/Ai-Da

    Ai-Da can be displayed in either a standing or seated position; although it has legs, it cannot walk. [12] A pair of cameras in the robot's eyes allow the robot to both make eye contact and, in conjunction with a computer vision algorithm and a modified robotic arm, create sketches of the robot's surroundings. [10]

  7. Outline of robotics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_robotics

    The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.

  8. Kinematic synthesis - Wikipedia

    en.wikipedia.org/wiki/Kinematic_synthesis

    the size and shape of links of a robot to move parts and apply forces in a specified workspace; [5] the mechanical configuration of end-effectors , or grippers, for robotic systems; [ 6 ] the shape of a cam and follower to achieve a desired output movement coordinated with a specified input movement; [ 7 ]

  9. Manipulability ellipsoid - Wikipedia

    en.wikipedia.org/wiki/Manipulability_ellipsoid

    In robot kinematics, the manipulability ellipsoid represents the manipulability of a robotic system in a graphical form. Here, the manipulability of a robot arm refers to its ability to alter the position of the end effector based on the joint configuration. A higher manipulability measure signifies a broader range of potential movements in ...