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Brave Fencer Musashi (ブレイヴフェンサー 武蔵伝, Bureivu Fensā Musashiden, "Brave Fencer: The Legend of Musashi") is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced ...
Musashi is primarily an action game, in which the player controls Musashi and fights enemies with sword moves. The character roams around a world in full 3D, moving in real time at will. He has two swords: the standard katana and a larger blade, which changes as the player progresses through the game.
The complete Wings of Liberty campaign, full use of Raynor, Kerrigan, and Artanis Co-Op Commanders, with all others available for free up to level five, full access to custom games, including all races, AI difficulties, maps; unranked multiplayer, with access to Ranked granted after the first 10 wins of the day in Unranked or Versus AI.
Square's logo before its merger with Enix. Square was a Japanese video game development and publishing company founded in September 1986 by Masashi Miyamoto.It began as a computer game software division of Den-Yu-Sha, a power line construction company owned by Miyamoto's father.
Square Enix is a Japanese video game development and publishing company formed from the merger on April 1, 2003, of video game developer Square and publisher Enix. [1] The company is best known for its role-playing video game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series.
Tsuyoshi Sekito (関戸 剛, Sekito Tsuyoshi, born April 3, 1963) is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. . As a composer, he is best known for scoring Brave Fencer Musashi (1998), Final Fantasy VII: Advent Children (2005) and The Last Remnant (200
Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer, producer, and director working for Square Enix.He was hired by Square initially as a monster designer for Final Fantasy V (1992), before being shifted towards secondary character designer alongside Yoshitaka Amano for Final Fantasy VI (1994).
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