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  2. 0 to 60 mph - Wikipedia

    en.wikipedia.org/wiki/0_to_60_mph

    The time it takes a vehicle to accelerate from 0 to 60 miles per hour (97 km/h or 27 m/s), often said as just "zero to sixty" or "nought to sixty", is a commonly used performance measure for automotive acceleration in the United States and the United Kingdom. In the rest of the world, 0 to 100 km/h (0 to 62.1 mph) is used.

  3. McMurtry Spéirling - Wikipedia

    en.wikipedia.org/wiki/McMurtry_Spéirling

    0-233 km/h (145 mph) in 4.98 seconds; 400 m (approx. 1 ⁄ 4 mile) in 7.97 seconds; When considering the 1 ⁄ 4 mile time, the car had a 249 km/h (155 mph) top speed for roughly the last 3 seconds of the run. [11] The car also ran on bespoke drag slicks and was not a production car model. [12]

  4. List of fastest production motorcycles by acceleration

    en.wikipedia.org/wiki/List_of_fastest_production...

    A Suzuki GSX-R1000 at a drag strip – a 2006 model once recorded a 0 to 60 mph time of 2.35 seconds. This is a list of street legal production motorcycles ranked by acceleration from a standing start, limited to 0 to 60 mph times of under 3.5 seconds, and 1 ⁄ 4-mile times of under 12 seconds.

  5. Two-second rule - Wikipedia

    en.wikipedia.org/wiki/Two-second_rule

    The red car's driver picks a tree to judge a two-second safety buffer. The two-second rule is a rule of thumb by which a driver may maintain a safe trailing distance at any speed. [1] [2] The rule is that a driver should ideally stay at least two seconds behind any vehicle that is directly in front of his or her vehicle. It is intended for ...

  6. Negative split - Wikipedia

    en.wikipedia.org/wiki/Negative_split

    In order to achieve this time, each 5 km split would need to be completed in 14 minutes 13 seconds, producing a time of 1 hour 59 minutes 59.5 seconds. But in reality, all the 5 km splits were run within five seconds of each other, with every split past the 10 km point being between 14:12 and 14:14. [ 10 ]

  7. Stopping sight distance - Wikipedia

    en.wikipedia.org/wiki/Stopping_sight_distance

    The distance driven during perception-reaction time and maneuver time is the sight distance needed. The design standards of the American Association of State Highway and Transportation Officials (AASHTO) allow 1.5 seconds for perception time and 1.0 second for reaction time. [4] [5]

  8. Template:Sent pause - Wikipedia

    en.wikipedia.org/wiki/Template:Sent_pause

    Category:Association football templates needing maintenance (0): for templates using an apostrophe at the end of a minute value or a double apostrophe at the end of a second value (remove the apostrophe or double apostrophe to fix the error)

  9. Regularity rally - Wikipedia

    en.wikipedia.org/wiki/Regularity_rally

    A regularity rally, also called time-speed-distance or TSD rally, is a type of motorsport rally with the object of driving each segment of a course in a specified time at a specified average speed. The rally is usually conducted on public roads, but sometimes includes off-road and track sections.

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