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  2. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    What determines absolute latency (and thus system performance) is determined by both the timings and the memory clock frequency. When translating memory timings into actual latency, timings are in units of clock cycles, which for double data rate memory is half the speed of the commonly quoted transfer rate. Without knowing the clock frequency ...

  3. Virtual memory compression - Wikipedia

    en.wikipedia.org/wiki/Virtual_memory_compression

    By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...

  4. Memory bandwidth - Wikipedia

    en.wikipedia.org/wiki/Memory_bandwidth

    The naming convention for DDR, DDR2 and DDR3 modules specifies either a maximum speed (e.g., DDR2-800) or a maximum bandwidth (e.g., PC2-6400). The speed rating (800) is not the maximum clock speed, but twice that (because of the doubled data rate). The specified bandwidth (6400) is the maximum megabytes transferred per second using a 64-bit width.

  5. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.

  6. MSX Video access method - Wikipedia

    en.wikipedia.org/wiki/MSX_Video_access_method

    To increase the speed to an acceptable level the programmers then often limited the scrolling to 8-pixel steps, which looked primitive in comparison to the 1 or 2 pixel scrolling steps available to the ZX Spectrum or Commodore 64 machines (although the Commodore 64 also used 8-pixel steps it had a fine-scroll register which could compensate for ...

  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.