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Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).
Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.
The listed languages are designed with varying degrees of OOP support. Some are highly focused in OOP while others support multiple paradigms including OOP. [1] For example, C++ is a multi-paradigm language including OOP; [2] however, it is less object-oriented than other languages such as Python [3] and Ruby. [4]
In attempt to improve on procedural languages, object-oriented programming (OOP) languages were created, such as Simula, Smalltalk, C++, Eiffel, Python, PHP, Java, and C#. In these languages, data and methods to manipulate the data are in the same code unit called an object.
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures. Object construction and destruction
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]
In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]
Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes.