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Half-Life: Escape from City 17 is a two-part Canadian short film written, developed, and filmed by the Purchase Brothers. The film is set in the Half-Life universe, during the events of Half-Life 2 and Half-Life 2: Episode One. Both films were critically acclaimed. Part One was released on February 13, 2009; and Part Two was released on August ...
In early 2009, the Purchase Brothers, a Toronto-based film company, released a five-minute film based on Half-Life 2: Episode One, Half-Life: Escape from City 17. The film combines live-action footage with 3D animation created using the Source SDK. [82] It was well received by Valve. [83]
The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions, as well as its unofficial remake, Black Mesa. It also features in the wider Half-Life universe, including the Portal series.
Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004). As the scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.
Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.
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Depiction of the Combine's Civil Protection. Certain elements of the Combine's appearance, such as that of the Advisors, are inspired by the works of Frank Herbert. [1] The towering Striders seen throughout Half-Life 2 and its subsequent episodes are based directly on the Martian tripods of the H. G. Wells novel The War of the Worlds, where Martians invade Victorian England, using the tripods ...
GoldSrc (pronounced "Gold Source"), sometimes called the Half-Life engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software 's Quake engine .