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  2. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    Saxon math, developed by John Saxon (1923–1996), is a teaching method for incremental learning of mathematics created in the 1980s. It involves teaching a new mathematical concept every day and constantly reviewing old concepts. [ 1 ]

  3. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    John Harold Saxon Jr. (December 10, 1923 – October 17, 1996) [1] was an American mathematics educator who authored or co-authored and self-published a series of textbooks, collectively using an incremental teaching style which became known as Saxon math.

  4. Canterbury Christian School - Wikipedia

    en.wikipedia.org/wiki/Canterbury_Christian_School

    Students study English as well as Latin and Greek using "traditional methods" such as phonics for teaching reading and cursive for penmanship from Abeka and Memoria Press. Math instruction is based on frequent cumulative review and employs material from Saxon Math and Singapore Math.

  5. Parents rip change in math CTA curriculum - AOL

    www.aol.com/parents-rip-change-math-cta...

    Sep. 3—A few Chandler Traditional Academy parents are unhappy with a change in math curriculum at Chandler Unified School District. For two consecutive governing board meetings, parents have ...

  6. Traditional mathematics - Wikipedia

    en.wikipedia.org/wiki/Traditional_mathematics

    Traditional mathematics education has been challenged by several reform movements over the last several decades, notably new math, a now largely abandoned and discredited set of alternative methods, and most recently reform or standards-based mathematics based on NCTM standards, which is federally supported and has been widely adopted, but ...

  7. Computer-based mathematics education - Wikipedia

    en.wikipedia.org/wiki/Computer-based_mathematics...

    Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications; Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning; Mathspace, a similar program for students aged 7-18, founded in Australia in 2010; Sokikom, a team-based math learning game