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Pentago is a two-player abstract strategy game invented by Tomas Flodén. The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns , the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either ...
Proof-number search (short: PN search) is a game tree search algorithm invented by Victor Allis, [1] with applications mostly in endgame solvers, but also for sub-goals during games. Using a binary goal (e.g. first player wins the game), game trees of two-person perfect-information games can be mapped to an and–or tree. Maximizing nodes ...
A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with the same pip count. In some tables games, the player plays each ...
In general, the problem for three given circles has eight solutions, which can be seen as 2 3, each tangency condition imposing a quadratic condition on the space of circles. However, for special arrangements of the given circles, the number of solutions may also be any integer from 0 (no solutions) to six; there is no arrangement for which ...
The four quadrants of a Cartesian coordinate system. The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.
As mathematical models, search games can be applied to areas such as hide-and-seek games that children play or representations of some tactical military situations. The area of search games was introduced in the last chapter of Rufus Isaacs' classic book "Differential Games" [1] and has been developed further by Shmuel Gal [2] [3] and Steve ...
Nerdle is a web-based number game created and developed by London-based [1] data scientist Richard Mann [2] [3] [1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-digit/symbol calculation, with feedback given for each guess in the form of colored tiles indicating when the chosen ...
The game was released in three arcade cabinet versions: a standard stand-up version, a sit-down version and a deluxe sit-down version: the R-360 cabinet. The R-360 gives the game into a more dynamic feel as the cabinet responds to the pilot's actions, improving on the limited path of plane movement in the standup and sit-down versions.