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  2. Pentago - Wikipedia

    en.wikipedia.org/wiki/Pentago

    Pentago is a two-player abstract strategy game invented by Tomas Flodén. The game is played on a 6×6 board divided into four 3×3 sub-boards (or quadrants). Taking turns , the two players place a marble of their color (either black or white) onto an unoccupied space on the board, and then rotate one of the sub-boards by 90 degrees either ...

  3. Proof-number search - Wikipedia

    en.wikipedia.org/wiki/Proof-number_search

    Proof-number search (short: PN search) is a game tree search algorithm invented by Victor Allis, [1] with applications mostly in endgame solvers, but also for sub-goals during games. Using a binary goal (e.g. first player wins the game), game trees of two-person perfect-information games can be mapped to an and–or tree. Maximizing nodes ...

  4. Glossary of tables game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tables_game_terms

    A die is one of usually two or three six-sided cubes used in playing a tables game. Each face of the cube is marked with a number of pips from 1 to 6 that is used in moving men or scoring. Plural: dice. division Same as quadrant. [2] doubles See doublet. doublet Two dice each with the same pip count. In some tables games, the player plays each ...

  5. Enumerative geometry - Wikipedia

    en.wikipedia.org/wiki/Enumerative_geometry

    In general, the problem for three given circles has eight solutions, which can be seen as 2 3, each tangency condition imposing a quadratic condition on the space of circles. However, for special arrangements of the given circles, the number of solutions may also be any integer from 0 (no solutions) to six; there is no arrangement for which ...

  6. Quadrant (plane geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadrant_(plane_geometry)

    The four quadrants of a Cartesian coordinate system. The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.

  7. Search game - Wikipedia

    en.wikipedia.org/wiki/Search_game

    As mathematical models, search games can be applied to areas such as hide-and-seek games that children play or representations of some tactical military situations. The area of search games was introduced in the last chapter of Rufus Isaacs' classic book "Differential Games" [1] and has been developed further by Shmuel Gal [2] [3] and Steve ...

  8. Nerdle - Wikipedia

    en.wikipedia.org/wiki/Nerdle

    Nerdle is a web-based number game created and developed by London-based [1] data scientist Richard Mann [2] [3] [1] together with his children and software developer Marcus Tettmar. Players have six attempts to guess an eight-digit/symbol calculation, with feedback given for each guess in the form of colored tiles indicating when the chosen ...

  9. G-LOC: Air Battle - Wikipedia

    en.wikipedia.org/wiki/G-LOC:_Air_Battle

    The game was released in three arcade cabinet versions: a standard stand-up version, a sit-down version and a deluxe sit-down version: the R-360 cabinet. The R-360 gives the game into a more dynamic feel as the cabinet responds to the pilot's actions, improving on the limited path of plane movement in the standup and sit-down versions.