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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...

  4. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    UML class diagram of a Graph (abstract data type) The basic operations provided by a graph data structure G usually include: [1] adjacent(G, x, y): tests whether there is an edge from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y;

  5. Graph drawing - Wikipedia

    en.wikipedia.org/wiki/Graph_drawing

    The slope number of a graph is the minimum number of distinct edge slopes needed in a drawing with straight line segment edges (allowing crossings). Cubic graphs have slope number at most four, but graphs of degree five may have unbounded slope number; it remains open whether the slope number of degree-4 graphs is bounded. [12]

  6. Line chart - Wikipedia

    en.wikipedia.org/wiki/Line_chart

    Line chart showing the population of the town of Pushkin, Saint Petersburg from 1800 to 2010, measured at various intervals. A line chart or line graph, also known as curve chart, [1] is a type of chart that displays information as a series of data points called 'markers' connected by straight line segments. [2]

  7. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  8. Layered graph drawing - Wikipedia

    en.wikipedia.org/wiki/Layered_graph_drawing

    Layered graph drawing or hierarchical graph drawing is a type of graph drawing in which the vertices of a directed graph are drawn in horizontal rows or layers with the edges generally directed downwards. [1] [2] [3] It is also known as Sugiyama-style graph drawing after Kozo Sugiyama, who first developed this drawing style. [4]

  9. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    This diagram depicts the processes and objects involved and the sequence of messages exchanged as needed to carry out the functionality. Sequence diagrams are typically associated with use case realizations in the 4+1 architectural view model of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios.