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Final Fantasy IV: The After Years is an episodic role-playing video game co-developed by Matrix Software and Square Enix, as the sequel to the 1991 title Final Fantasy IV.Set 17 years after Final Fantasy IV, The After Years follows the original cast and their descendants in episodic tales as a new villain appears, setting into action a mysterious chain of events that threatens the fate of the ...
The compilation was supervised by Takashi Tokita. [7] It features 16:9 high-resolution graphics, the same CG opening movie from the Nintendo DS remake of Final Fantasy IV, [3] a new CG opening for Final Fantasy IV: The After Years, [7] a new soundtrack arrangement, [5] and a gallery mode for viewing CG movies and Yoshitaka Amano's artwork.
Final Fantasy IV: The After Years, the sequel to Final Fantasy IV, is set seventeen years after the events of the original. The first two chapters of the game were released in Japan in February 2008 for NTT DoCoMo FOMA 903i series phones, and for au WIN BREW series phones in spring. The game revolves around Ceodore, the son of Cecil and Rosa ...
Final Fantasy IV: The After Years: Wii: June 1, 2009: Matrix Software: Yes Yes Yes [128] Dragon Quest Wars: Nintendo DS: June 24, 2009: Intelligent Systems: Yes Yes Yes [129] Final Fantasy Crystal Chronicles: My Life as a Darklord: Wii: June 30, 2009: Square Enix Yes Yes Yes [130] Dragon Quest IX: Nintendo DS: July 11, 2009: Level-5: Yes Yes ...
Final Fantasy IV is a turn-based role-playing video game retains the original Active Time Battle System from the initial Super Nintendo release. Similar to the previous remake of Final Fantasy III on the Nintendo DS, the control of stylus is limited and optional in order to retain the same control input while allowing other players to use the Nintendo DS's unique touch control scheme.
According to Final Fantasy IV lead designer Takashi Tokita, Final Fantasy IV was the first Japanese role-playing game to feature such "deep characters". [2] The graphical capabilities of the Super Famicom allowed character designer Yoshitaka Amano to create more elaborate designs than he had done for previous games released for the Famicom.
Cecil was created for Final Fantasy IV, the first character created for the game. He starts the game as a Dark Knight, but eventually becomes a Paladin over the course of the game. The concept of a Dark Knight changing into a Paladin was a concept implemented at the start of the game's development. [3]
In Final Fantasy IV and Chrono Trigger, the player controls a set of characters, closely following the role-playing video game genre. The methods of viewing and controlling the characters are separated by three different "screens": the overworld, where the characters traverse to different locations; the field map, where the characters explore locations such as towns and dungeons; and the ...