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Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not ...
In the mathematical and computer science field of cryptography, a group of three numbers (x,y,z) is said to be a claw of two permutations f 0 and f 1 if . f 0 (x) = f 1 (y) = z.. A pair of permutations f 0 and f 1 are said to be claw-free if there is no efficient algorithm for computing a claw.
The following is a dynamic programming implementation (with Python 3) which uses a matrix to keep track of the optimal solutions to sub-problems, and returns the minimum number of coins, or "Infinity" if there is no way to make change with the coins given. A second matrix may be used to obtain the set of coins for the optimal solution.
In combinatorial mathematics and theoretical computer science, a (classical) permutation pattern is a sub-permutation of a longer permutation.Any permutation may be written in one-line notation as a sequence of entries representing the result of applying the permutation to the sequence 123...; for instance the sequence 213 represents the permutation on three elements that swaps elements 1 and 2.
(n factorial) is the number of n-permutations; !n (n subfactorial) is the number of derangements – n-permutations where all of the n elements change their initial places. In combinatorial mathematics , a derangement is a permutation of the elements of a set in which no element appears in its original position.
While tries commonly store character strings, they can be adapted to work with any ordered sequence of elements, such as permutations of digits or shapes. A notable variant is the bitwise trie, which uses individual bits from fixed-length binary data (such as integers or memory addresses) as keys.
The sequence of permutations generated by the Steinhaus–Johnson–Trotter algorithm has a natural recursive structure, that can be generated by a recursive algorithm. . However the actual Steinhaus–Johnson–Trotter algorithm does not use recursion, instead computing the same sequence of permutations by a simple iterative me
Programming examples are written in C and assembler for a RISC architecture similar, but not identical to PowerPC. Algorithms are given as formulas for any number of bits, the examples usually for 32 bits.