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Implementations of the concept can be found in various frameworks for many programming environments. For example, if there is a table parts in a database with columns name (string type) and price (number type), and the Active Record pattern is implemented in the class Part, the pseudo-code
Laravel 5.1, released in June 2015, was the first release of Laravel to receive long-term support (LTS). New LTS versions were planned for one every two years. [14] Laravel 5.3 was released on August 23, 2016. The new features in 5.3 are focused on improving developer speed by adding additional out of the box improvements for common tasks. [15]
This template is transcluded in Laravel and Comparison of web frameworks. The current Laravel stable version is 11.1.4 [1] , released on 2024-07-16; 17 days ago. ^ a b "Release 11.1.4" . 16 July 2024 .
Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.
The three-way merge looks for sections which are the same in only two of the three files. In this case, there are two versions of the section, and the version which is in the common ancestor "C" is discarded, while the version that differs is preserved in the output. If "A" and "B" agree, that is what appears in the output.
The non-clustered index tree contains the index keys in sorted order, with the leaf level of the index containing the pointer to the record (page and the row number in the data page in page-organized engines; row offset in file-organized engines). In a non-clustered index, The physical order of the rows is not the same as the index order.
GED – Game Maker Extension Editable file as of version 7.0; GM6 – Game Maker Editable file as of version 6.x; GMD – Game Maker Editable file up to version 5.x; GMK – Game Maker Editable file as of version 7.0; GML – Game Maker Language script file; GO – Go source; H – C/C++ header file; HPP, HXX – C++ header file; HS – Haskell ...
In an EAV data model, each attribute–value pair is a fact describing an entity, and a row in an EAV table stores a single fact. EAV tables are often described as "long and skinny": "long" refers to the number of rows, "skinny" to the few columns. Data is recorded as three columns: The entity: the item being described.